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CoPilot V3

May 4th, 2006

First Class Simulations publishes CoPilot V3

Product: CoPilot V3
Developer: Abacus
Genre: Microsoft Flight Simulator 2004 Add-on
Format: PC CD
Release May 26th 2006

Developed by Abacus in the US, CoPilot V3 has been distilled from ten years worth of development, sales in excess of 60,000 units plus the accolade of being considered a Microsoft Flight Simulator “must-have” add-on.

First developed for Flight Simulator 95, the product presented a simple way for flight sim enthusiasts to create flight plans and produce airport diagrams and instrument approach plates. Later on, the development team added one of the first flight sim GPS instruments, a clever device which follows CoPilot’s flight plan, locks onto the autopilot and provides the flyer with a new and easy way to navigate to his destination.

2006 sees a completely revamped and updated version of this flight simmers’ classic. Being fully compatible with FS2004’s large database of airports and navaids, CoPilot V3 sports a fantastic point-and-click flight planner, a much simplified GPS with enhanced autopilot control, a convenient moving map plus it prints complete airport diagrams and instrument approach plates.

The following list of features further endorses just why the CoPilot franchise has been one of the world’s best-selling Flight Simulator add-ons:

Point and Click Flight Planning

CoPilot V3 automates your planning. Use point and click to choose your destination. CoPilot V3 finds the waypoints, specifies compass headings, calculates the distances. It’s also ready to be used with CoPilot V3’s new GPS Instrument.

Works with most add-on sceneries

CoPilot V3 uses the information from your Microsoft Flight Simulator scenery files. This means that your planning is customized for your particular setup for virtually all of the scenery add-on packages you may install. If you install another scenery, you can quickly include the new areas and CoPilot V3 will recognize the new airports, runways, navigation aids and frequencies.

Printed Maps, Charts and Approach Plates

CoPilot V3 allows you to print your own tailor made “Airman’s Guide” through its chart printing facility. You can print your entire flight plan and aeronautical maps for your reference. For arrival, CoPilot V3 prints full-page airport diagrams. And for flying in the clouds or in bad weather, CoPilot V3 prints the instrument approach plates and other pertinent airport data including glide slopes and ILS frequencies. CoPilot V3’s flexible and convenient printing capabilities are equivalent to hundreds of dollars worth of flight charts and because CoPilot V3 works with all of your add-on scenery, your charts will reflect your exact Flight Simulator setup.

Airport Diagrams

With CoPilot V3, you’ll know ahead of time how your destination airport is laid out. No longer will you have to guess about the orientation of the runways. After all, a missed approach burns up expensive fuel. CoPilot V3 lets you publish your own personalized “Airport Guide” customized for your Flight Simulator setup and scenery add-ons.

Instrument Approach Plates

For making those ILS landings, you’ll want to have all of the approach information ahead of time - before you have to use it. CoPilot V3 prints high quality instrument approach plates for any ILS approach in your scenery files - complete with glide slope, frequencies and more.

GPS and Moving Map

CoPilot V3 also features a Global Positioning System (GPS) instrument. The GPS receiver “talks” to Flight Simulator and lets you navigate effortlessly no matter where you want to fly. Simply select your destination and the GPS tells you how to get there! This means no more cumbersome VOR frequencies to dial in and no more OBS settings to worry about. What’s more, your CoPilot V3 flight plans are ready-to-use with the GPS. The GPS received also drives the moving map so you can see your track and position.
· The GPS is fully compatible with just about any 3D Video cards - even those that run in full-screen only mode.
· The GPS is completely resizable and movable and can be tucked into a small corner of your instrument panel.
· CoPilot V3 lets you use the airports and navaids from all of your add-on sceneries so you never have to update a separate database.
· The GPS connects to your aircraft’s Autopilot. Clicking on the Autopilot on/off switch automatically sets the heading for any aircraft that uses the autopilot.

CoPilot V3 will be available from May 26th 2006.

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Crash® Boom Bang! due out this fall!

May 4th, 2006

Crash Bandicoot Makes His Wacky Debut On Nintendo DSTM This Fall In Crash® Boom Bang!

Stylized Game Features Never-Before-Seen “Touch Panel Communication” for Extremely Fun and Exciting Multiplayer Mayhem …Crash-style!

Vivendi Games’ Sierra Entertainment has announced the development of Crash® Boom Bang!, an exciting, humorous game that will allow players to roll the dice and dive into one of 40 action-oriented, outrageously funny, multiplayer mini-games, as they communicate with and bet against opponents through the never-before-seen “Touch Panel Communication” in-game feature. Developed by critically-acclaimed Japanese developer Dimps, Crash Boom Bang! will be available exclusively for the Nintendo DSTM system in October 2006.

“Crash Boom Bang! will provide the hilarious antics and fun gameplay that Crash Bandicoot® fans have come to love, with a brand-new twist,” said Cindy Cook, Chief Strategy and Marketing Officer for Vivendi Games. “Through the innovative Touch Panel Communication in-game feature that leverages the technology of the Nintendo DS, Crash Boom Bang! will also deliver a uniquely entertaining multiplayer experience unlike any other on the system.”

In Crash Boom Bang!, Crash and his friends embark on a worldwide race in a quest for its multi-million dollar prize. With hidden intentions of finding an ancient lost city and the famed magical “Super Big Power Stone” that grants its user one wish, the race’s sponsor Viscount Devil plans on using the contestants to solve the mystery. The map of the race checkpoints is based on the Viscount’s ancient map, and the evil Dr. Neo Cortex, also an invitee to the race, has figured out the Viscount’s master plan and in his own relentless pursuit for world domination, sets out to steal the map and retrieve the legendary stone. It’s up to Crash and his friends to win the big race … and save the world!

Key game features in Crash Boom Bang! include:

* Revolutionary “Touch Panel Communication” multiplayer gameplay

- Communicate with players through never-before-seen touch panel message in-game feature (speech, sounds, characters)
- Use wireless LAN to send customized messages mid-game and have fun teaming up with friends or distracting other players’ gameplay
- 40 Wacky Action-oriented Mini-games Taking Full Advantage of the DS Platform
- 3D graphics, touch screen, microphone, wireless network

* Unique Betting Feature

Take player interaction to a new level by betting on outcomes of multiplayer games and earning points to purchase items that can enhance the gameplay experience

* Item Collecting & Trading

Up to 80 items to collect, trade or use to alter gameplay scenarios

* Trademark Crash Humor and Characters

Enjoy Crash’s wacky and zany sense of humor and play as one of 8 of your favorite characters including Crash, Coco, Crunch and Neo Cortex

Crash Boom Bang! is scheduled to be available exclusively for Nintendo DS in October 2006.

For more information, please visit the game’s official website at www.crashbandicoot.com.

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Colin McRae to return in 2007 with a sensational next-generation off-road racing experience

May 4th, 2006

It’s the return of the king: the number one rally title confirmed for 2007 with the most diverse selection of incredible off-road events

Colin McRae Rally, the genre-leading off-road racer, is to return in 2007, Codemasters announced today. The all-new McRae game, (working title CMR’07), is now in development exclusively for next-generation platforms.

After a two-year break for the series, Codemasters Studios’ designers are back creating a totally reinvigorated McRae experience. The new Colin McRae title will go beyond the series’ point-to-point rallying to deliver the most diverse selection of extreme off-road competitions. Sensational gravel, mud and dirt racing events from the world over will include perilous Hill Climb and collision-packed Rally Cross events.

International rallying competitions will also feature, with official cars on tracks based on real roads and locations around the globe. The title will also expand on beat-the-clock racing and include events with multiple cars on track to satisfy anyone who wants to push their on-the-edge driving just that bit further.

Says Gavin Raeburn, Executive Producer at Codemasters:

“The all-new Colin McRae Rally will be a real evolution for the series and offer a massive variety of off-road events, more than any other single-championship rally game has before. It’s being designed to offer a totally accessible, high-speed and adrenalin-fuelled ride for newcomers to the series, yet race hardened McRae players will be able to delve under the bonnet and immerse themselves in the most challenging of competitions.”

With official cars and official events across a wide variety of off-road and rally disciplines, the most authentic and thrilling tracks ever in a McRae game, modes that make the most of online multiplayer and the series’ trademark intuitive car handling system tuned to perfection, Colin McRae Rally is evolving and will appear on next-generation systems in 2007.

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MYTHIC RELEASES E3 TRAILER FOR WARHAMMER® ONLINE: AGE OF RECKONINGTM

May 4th, 2006

Forces of Order and Destruction Clash in First Trailer from Fantasy MMORPG

Mythic Entertainment, developer and publisher of massively-multiplayer online role-playing games (MMORPGs), today released the E3 cinematic trailer for Warhammer® Online: Age of ReckoningTM (WAR). A MMORPG based on Games Workshop’s popular Warhammer® fantasy war game, WAR features next generation Realm vs. RealmTM (RvR) game play that will immerse players in a world of perpetual conflict. The E3 trailer introduces four of WAR’s six playable armies and offers a taste of the grim, yet darkly humorous, world of Warhammer.

Created by Venice, CA based Blur Studio, the trailer for WAR literally launches the viewer into the heat of battle as mortal enemies clash in hand-to-hand combat. In the shadow of Ekrund’s Gates a Dwarf Slayer and gigantic Black Orc struggle in a fight to the death, while a High Elf and a Dark Elf engage in a lethal dance with only one possible outcome. It is the fantasy world of Warhammer brought to life for the first time in cinematic form.

Warhammer Online: Age of Reckoning will be featured in the Mythic Entertainment booth at E3 (Booth #2472 West Hall). The game is scheduled for release on the PC in the fall of 2007.

To learn more about WAR, visit the game’s newly redesigned website: www.warhammeronline.com. Sign up for the monthly newsletter to receive exclusive stories, art, and game information, as well as a chance to take part in the game’s beta test.

About Warhammer®
Games Workshop created the Warhammer world more than 23 years ago, as the setting for its wildly successful tabletop fantasy war game of the same name. Since then the game has been released in six editions, had dozens of supplements, and been the basis for tens of thousands of unique model soldier designs, making it one of the most well documented and detailed fantasy settings in existence. The world itself is a dark and forbidding fantasy realm, where Elves, Orcs, Dwarfs, Undead, and many other races clash constantly in mighty battles seeking domination over each other. Meanwhile, the insidious forces of Chaos strive to undermine the basic fabric of society both from within and by the direct invasion of its legions of daemons, beastmen and warped human champions.

The Warhammer community stretches across the world, supported by Games Workshop’s 330+ stores, 4000+ independent retailers, and many games clubs, tournaments and events such as the annual Games Days and Golden Demon awards in the UK, USA, Canada, France, Italy, Spain, Germany, and Australia. There is also a thriving web community based around the official website and many thousands of fan sites.

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Joint Task Force To Deploy During Autumn 2006

May 4th, 2006

JTF amps up the realism with officially licensed tanks, weaponry and equipment

HD Publishing today announced that the real-time strategy PC title Joint Task ForceTM (”JTF”) will hit the streets during Fall 2006. JTF is distributed by Vivendi Games. In addition, it has also been announced that the title will contain highly accurate weapons, vehicles and equipment thanks to licensing agreements with several leading military hardware manufacturers.

“Our cooperation with the military hardware manufacturers means that we can add even more realism to Joint Task Force, bringing to the market what I believe to be the most realistic modern-day warfare game to date. Every last detail is important to us with JTF and we are committed to raising the standards in terms of quality,” said Mike Horneman, Managing Director of HD Publishing BV.

About Joint Task Force
Developed by Most Wanted Entertainment, Joint Task Force portrays a future that could easily become reality: In 2007, neither the US, UN nor NATO have the power to pacify the numerous combat hot spots blazing around the globe. To quell the global rise of terrorism, dictators and insurgents, Western Leaders create the Joint Task Force � an ultramodern and highly elite military squad. The player takes control of the JTF to combat various oppressive regimes around the world.

Breathtaking 3D-graphics, accurate physics with destructible buildings and landscapes as well as changing weather conditions make Joint Task Force an intense strategy experience.

Joint Task Force by Most Wanted Entertainment will be released Fall 2006 for PC.

For more information about the game visit www.jointtaskforce.com.

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F.E.A.R.TM to strike XBOX 360TM in Autumn 2006

May 4th, 2006

Critically acclaimed FPS comes to console with new single and multiplayer content.

Vivendi Games’ today announced that Sierra Entertainment’s award-winning F.E.A.R. (First Encounter Assault Recon)TM, is currently being developed for the Xbox 360TM gaming and entertainment system and will be unveiled at the forthcoming Electronic Entertainment Expo (E3) in Los Angeles.

F.E.A.R is a paranormal action thriller presented entirely in first person. An unprecedented adrenaline rush of close quarters combat seamlessly melded with the spine-tingling, shocking intensity of the paranormal unknown.

Already a critical and commercial smash on the PC, F.E.A.R. will bring a new level of FPS game play to Xbox 360 with brand new single player content designed to immerse the player deeper in the world of the F.E.A.R. team, as well as brand new multiplayer content created to fully utilize Xbox Live®.

Developed by Day 1 Studios in conjunction with Monolith Productions, F.E.A.R. is an intense first person close-quarters combat experience with rich atmosphere and an engaging, paranormal horror storyline.

To get more information on F.E.A.R. please visit www.whatisfear.com.

F.E.A.R. is planned to ship for Xbox 360 during Autumn of 2006.

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A Sinister Shadow In Flight Simulator 2004!

May 4th, 2006

Title: F-117A Stealth Fighter
Label: Just Flight
Developer: Commercial Level Simulations
Genre Flight Simulation
Release 9th June 2006
SRP £19.99/€29.95/$34.99

he strangest shape in the skies is ready to penetrate hostile airspace without leaving a trace!

Just Flight is pleased to announce that it will be publishing F117a Stealth Fighter on 9th June. This incredible aircraft can go pretty much where it pleases and fly undetected thanks to its bizarre shape. Known as the Stealth Fighter, it’s actually a bomber and has been deployed successfully in many theatres of war ever since the first secret flights in the early 1980s. Now the team at CLS has brought this amazing machine to Flight Simulator and armchair pilots can now join the airborne elite and take the Nighthawk anywhere they want in the FS world.

This brilliant simulation will have a range of excellent features.

• Accurate 3D model and flight dynamics based on experience of over 50 hours in an official F-117A simulator

• The airframe surface has been given a realistic reflective sheen. The finish has a mottled effect to model the RAM (radar-absorbent material) coating.

• Numerous animations including elevons, drag chute, radio antennas, canopy and rudders.

• Custom gauges, effects (navigation lights and cockpit illuminations) and animations. Also has optional ‘lite’ cockpit to improve performance on lower spec PCs.

• There are even ground services which include a bomb truck, chocks and ‘remove’ tapes.

SOFTWARE REQUIREMENTS: Microsoft™ Flight Simulator 2004 – Windows XP/2000

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Battlefield 2TM: Armoured Fury Booster pack Fact Sheet w/ Screenshots

May 4th, 2006

Do you have what it takes to defend or conquer the U.S. on its home turf?

This Summer, the American Heartland is the new battlefield! The Battlefield 2: Armored Fury™* booster pack for Battlefield 2 brings all-out mechanized battles to U.S. soil for the first time.

Battlefield 2: Armored Fury drops players into a deadly confrontation between the Middle Eastern Coalition, Chinese and U.S. forces following an attempted invasion of America.

Three epic new maps set in the USA provide the setting for huge armored warfare. The conflict spreads near the Pacific Ocean in a battle for the Alaskan port of Valdez in Operation Midnight Sun, where Chinese forces are attempting to secure much-needed fuel from the pipeline. Meanwhile, tensions will escalate in Operation Harvest as the MEC army begins their march East towards the U.S. Capital. Can American forces stall the advance long enough for reinforcements to arrive? Finally, Operation Road Rage has MEC forces infiltrating deep into the USA, using the highways to move quickly towards key industrial sites that are dangerously near civilian areas.

Tactical air offensives and effective recon are the keys to winning this historic conflict. To contain and eliminate the domestic threat, Players will need every ounce of muscle from their tank busting ground assault aircraft, and the finesse of the radar-equipped scouting choppers.

Battlefield 2: Armored Fury will be available this Summer exclusively via the EA Downloader at http://downloader.ea.com.

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LEGO Star Wars II: The Original Trilogy

May 4th, 2006

The Epic Adventure of Star Wars Lives On This September With Exciting New DVD, Videogame and Toy Releases

Available for a Limited Time Beginning Sept. 12, New 2-Disc DVD Sets Include Original Versions of the Star Wars Trilogy as Bonus Feature

Star Wars™ fans across the galaxy will experience the excitement and adventure of the Star Wars Trilogy as never before on Sept. 12, thanks to the premiere of LEGO® Star Wars II: The Original Trilogy; a new lineup of toys; and an event they’ve been asking to see for years: the DVD debuts of the original versions of the three movies that introduced audiences to the Star Wars saga.

In response to overwhelming demand from Star Wars fans, Lucasfilm Ltd. and Twentieth Century Fox Home Entertainment will unveil attractively priced individual two-disc DVD sets of Star Wars: Episode IV A New Hope, Episode V The Empire Strikes Back and Episode VI Return of the Jedi. Making these DVDs truly special is the inclusion, as special bonus material, of the original versions of the movies as seen in theaters in 1977, 1980 and 1983, respectively.

Paired with the spectacular digitally restored and re-mastered movies, these versions will be available on DVD for a very limited time beginning Sept. 12 (international release dates will follow on or about the same day). On Dec. 31, the original movies will be returned to the Lucasfilm Archives. Also included on each two-disc DVD set is commentary by George Lucas and key cast and crew members.

“Over the years, a truly countless number of fans have told us that they would love to see and own the original versions that they remember experiencing in theaters,” said Jim Ward, President of LucasArts and Senior Vice President of Lucasfilm Ltd. “We returned to the Lucasfilm Archives to search exhaustively for source material that could be presented on DVD. This is something that we’re very excited to be able to give to fans in response to their continuing enthusiasm for Star Wars. Topping it off with a new interactive adventure makes Sept. 12 a red-letter day for Star Wars fans.”

The original versions of the Star Wars Trilogy movies feature Dolby 2.0 Surround sound, while the digitally restored films are presented in Dolby Digital 5.1 Surround. All three films, both in their original and restored versions, are closed-captioned and subtitled in English, French and Spanish in the U.S. International sound and subtitling specifications vary by territory. All three films are rated PG by the Motion Picture Association of America and are rated PG in Canada.

Also on Sept. 12, LucasArts and TT Games will release LEGO Star Wars II: The Original Trilogy, the action-packed sequel – filled with tongue-in-cheek humor – to one of the best-selling videogames of 2005.

LEGO Star Wars II: The Original Trilogy combines the classic story of Star Wars with the endless customization of LEGO to create a wholly unique gaming experience that puts an unexpectedly comical twist on the Star Wars universe. Players can “build and battle” their way through the galaxy, reliving (and sometimes reinventing) favorite moments from the Star Wars Trilogy.

The epic story, characters and action are all there, and for the first time players can build and ride their own Star Wars vehicles, then get on and off of them to explore the interactive galaxy as envisioned by LEGO. True to the LEGO experience, players can even customize their own Star Wars characters: It’s the world’s first opportunity to discover a Yodarth, a See-Chewpio or a Princess Obi-Wan Kejawa (or almost any variation imaginable).

Published by LucasArts and created by TT Games, LEGO Star Wars II is slated for release across eight platforms: the Xbox 360™ videogame and entertainment system from Microsoft; the Xbox® videogame system from Microsoft; the PlayStation®2 computer entertainment system; Sony PSP™; Microsoft Windows; Nintendo GameCube™; Nintendo DS™; and Nintendo Game Boy® Advance.

“Star Wars remains incredibly popular around the world, and Sept. 12 brings even more excitement,” said Tom Warner, Senior Director of Marketing for Lucasfilm Ltd. “Fans love the nostalgia of their first Star Wars experience but are also eager to see new, original entertainment from Lucasfilm, and this fall we’re bringing them both.”

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Rush for Berlin

May 4th, 2006

New Trailer and Single Player Demo Alert

Paris/Milanon/London/Munich, (May 4, 2006) - Deep Silver announced today the release of a brand new trailer for “Rush For Berlin”. The company is turning up the heat to prepare players for what they will face from the upcoming release of this exciting and stylish WWII RTS from Stormregion. The trailer focuses on the actions of the German forces, transporting strategy gamers right to the center of action and whetting their appetite for conquest and glory in the hunt to be in control of the German capital.

ftp://ftp.kochmedia.com/pub/RfB/rushforberlin_trailer3.avi ;

Players should also be aware that this is just a taste of what we have in store, with a lot more exciting aspects of the game to be revealed in the very near future, as time closes in on the release of the title this month. The official “Rush for Berlin” single-player demo, where players can play as Germany and explore several aspects of the game, is one example. It will be launching exclusively on Gamespot this Friday at 18:00 CET. More information on this demo will be sent after its initial launch.

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